Harpoon Trap

Description :
Launches a huge harpoon and rope, then pulls the victim toward the trap. Heavier units will resist the pull more. A unit pulled by multiple harpoons takes tear damage.

Upgrades:
Tier 1: Tier 2: Tier 3:
 * Shock: When the grabbed unit is fully retracted, it is shocked for 600% base damage.
 * Mechanical Enhancement: Increases pulling force by 50%. Increases tear damage by 100%. Increases projectile damage by 50%.
 * Reflex Loader: Increases Damage by 100%. If the projectile kills a unit, the trap immediately rearms.
 * Electrocution: Deals 200% of the tear damage as lightning damage to grabbed unit.
 * Mechanical Enhancement: Increases pulling force by 50%. Increases tear damage by 100%. Increases projectile damage by 50%.
 * Mortal Wound: Deals 10% of targets max health as bonus damage. This bonus damage is capped at 100% base damage.
 * Thunderbolt: A chain lightning is created from the hit unit. It deals base damage and jumps 5 times.
 * Twin Head: Fires two harpoons. Increases damage by 50%. Increases pulling force by 50%.