Slime Trap

Description :
A tray of sticky slime. The movement speed of the units on this trap is slowed by 35%.

Upgrades:
Tier 1: Tier 2: Tier 3:
 * Sticky Slime: Increases slow amount to 40%
 * Armor Degrading Slime Increases all damage by 10%
 * Unholy Slime: Prevents all healing
 * Lingering Slime: Slow Effect lasts for 2 seconds after leaving trap.
 * Stickier Trap: Increases slow amount to 50%
 * Mortal Slime: Kills unit with less than 10% health
 * Corrosive Slime: Deals damage per second. Damage is equal to 50% of mastery level.
 * Withering Poison: Units take 20% of their max health as damage over 40 seconds.