Items

Items are loot drops obtained during normal and endless gameplay that empower the player's capability to defend the nexus.

9 of them can be combined to create a different item, the rarity depending on the items used to transmute.

9 of items of the same rarity will transmute to the next tier of equipment; Common - Rare - Epic. You can transmute Epic items into Unique rarity if all 9 Epic items are unidentified.

Unique Items
Unique items give powerful effects that can change how traps function, affect skill tree upgrades, along with other significant buffs. The following includes a list of unique items that you can gain from play or from transmutation.

The stats of these items are randomized, however all unique items of the same name share the same traits.
 * Abaddon Glyph
 * [All Traps] Tier 1 Upgrades cost 0 gold
 * [All Traps] + Mastery
 * Flat Experience per kill
 * [Elite Skills] + Level
 * Arcshard
 * [Dart Trap] + Damage
 * [Dart Trap] + Rearm Speed
 * [Dart Trap] Darts have a % chance to trigger Chain Lightning, dealing the trap's current damage to several enemies. Makes the trap capable of damaging Vanguards from the front1.


 * Beginner's Luck
 * [Loot] + Item rarity
 * + Starting Life
 * Berr's Loaded Die
 * [Loot] + Starting Gold
 * [Loot] + Item quantity
 * [Loot] + Item rarity
 * Burning Gaze
 * Enemies with <10% health die instantly
 * Constricting Edges
 * [Harpoon Trap] + Damage
 * [Harpoon Trap] + Rearm Speed
 * [Harpoon Trap] When the rope snaps, it deals 300% base damage
 * Cragus
 * [All Traps] - Build Cost
 * [Consumable Trap] + Rearm Speed
 * [Brute Skills] + Level
 * Demonic Sigil
 * [Demon Portal] + Rearm Speed
 * Increased Demon Portal] + Minion Count
 * Endurango
 * [Lich Tomb, Demon Portal]2 + Minion Health
 * Grafagox
 * [Bola Trap] + Damage
 * [Bola Trap] + Rearm Speed
 * Hematopus
 * 2x Starting Life
 * Malsan's Concoction
 * [All Traps] + Damage vs Wizards3
 * [Loot] + Bounty of Priests3
 * Octarion
 * [Push Trap] + Damage
 * [Push Trap] + Rearm Speed
 * [Push Trap] + Physical Force
 * [Push Trap] Enemies pushed into walls are stunned
 * Point Blank Shot
 * [Bolt Trap] + Range and Damage
 * [Bolt Trap] Projectiles deal more damage at point-blank range4
 * Steelock
 * [Barricade] - Build Cost
 * [Barricade] + Mastery
 * [Barricade] On deployment, each unit killed increases Barricade durability by a flat amount
 * Stygian Amulet
 * [Portal Guardian] + Range
 * [Portal Guardian] + Damage
 * [Portal Guardian] + Count
 * The Manual of Deconstruction
 * [All Traps] Destroyed Traps are automatically refunded
 * Verdant Loops
 * [Elite Skills] Singularity skill's trap limit +1
 * Xartan's Left Hand
 * [Cold Debuff] + Duration
 * [Portal Guardian] Attacks freeze the target